Posts Tagged ‘Online’

What happened here, Epic?

November 23, 2007

Time to break from my development run for a bit.

UT Server stats

Unreal Tournament has been out for 3 days now, enough time to savor in some good sales of an anticipated game. Let’s put aside the fact that busiest shopping day is among us…these stats were even worse a day ago. The game has been well-received from most game critics, and Epic is excited about its push to consoles. So how come it’s not been doing so well, apparently, in sales and activity? This is coming from the company that brought us Gears of War, and that was a very different shooter and still very popular. Wait, that must be it. UT games have been mostly quick paced and less methodical than most FPS games. But if the last game was very successful, where has Epic gone wrong?

Aside from the fact that Unreal’s past console games were hit-or-miss, Epic seems to have lost its focus on what made its franchise popular. Unlike others like Halo and Super Smash Bros., Unreal Tournament seems to have pandered to the most hardcore of players, leaving the others in the dust. Most people that like UT3 also seem to prefer UT99, usually meaning they’ve been though it all. Unfortunately, what pleases the hardcore doesn’t fly for the rest of us. In fact, this is the plight that has faces most of the fighting game genre today. It made an impact on the Unreal community, I’m sure, but broke out quietly for everyone else.

So has Epic lost it? I’d say things seem bleak for the UT series, but not all is lost with the company. What seems to me is that, gaming-wise, they’re catering to both sides of the coin now, especially since Gears of War 2 is in the works. That, and the exciting announcement of the Unreal 3 engine being worked on for the Wii.

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