Posts Tagged ‘levels’

Wanted: A Good Mapmaker

November 22, 2007

No, I’m not making a post about looking for good game mapping talent (though that wouldn’t hurt), but what I am talking about is the need for a way to make maps for my upcoming quick reflexy action-puzzler. My game has finally come this far to crave this need. So it’s time to do some extensive gameplay bug testing, which would be far easier if I can make any sort of game levels without having to go back every time to code in some more polygons and re-compile. It will be my first time making a game level editor of any sort, since my past projects weren’t complex enough to really need one.

I can take two approaches:
– Script the levels with my own easy-to-read syntax in a text editor
– A fully graphical editor, with a GUI, that produces the files (either text or binary will do)

Whatever way I choose I’ll have to build the file parser first. The graphical editor is more exciting but will take some more time. I’ve looked into CEGUI as a possible solution to building a level editor, which will then take advantage of having everything rendered in OpenGL and it will blend with the game as well. I really don’t want to tinker with the obfuscated (in my opinion) Windows API to handle the interface.

So I’ve already downloaded CEGUI and hoping to play with it soon enough. If anyone has any more suggestions, I’d like to hear ’em!