Entries Tagged as ‘Games’

December 20, 2007

First video of Roll ‘Em Out

Having been busy with finals and other projects, I haven’t put much time into working on Roll ‘Em Out, but to keep things going, here’s just a short gameplay video of a still early debug build of the game. The score display is just a mockup- I won’t actually be using this in the final [...]

December 15, 2007

Kart racing approaches the sound barrier with M&M’s!

Third party developers and the Wii have an iffy relationship right now. Some of them really mean well, and others want to get away with the bare minimum (i.e. lazy bastards). With M&M’s Kart Racing you get the latter kind AND hilarious results from it. But you need to turn up your speakers to understand [...]

December 15, 2007

Balls to the Wall: A review of four “-ball” games, part 2

It’s been a while since I posted, but it’s still time to wrap up my last two-part post where I briefly reviewed two of four “rolling ball” games. Well, now for the rest. This time the games are Switchball and Super Gerball.
Switchball

Switchball, the 800-pound gorilla- er, steel ball of the crowd. This game has the [...]

December 6, 2007

Portabalooza, my new site

For the past week, I’ve been concentrating on getting a new site up and running, and making some further tweaks to it. It’s called Portabalooza, which will be a place for updates and news on portable video games. Soon I will be thinking about doing game reviews, as well. Keeping up to date with the [...]

December 1, 2007

Balls to the wall: a review of four “-ball” games

While I was busy working on Roll ‘Em Out, it seemed fitting to do some research on any possible clones that might already exist, both for inspiration and to evaluate the competition. I have found four PC games that closely fit this “rolling ball” genre, and here are my reactions after giving each a try. [...]

November 29, 2007

A Rubik’s Cube that’s comfortable in your pocket

If you ever threw an unsovled Rubik’s cube at a wall out of frustration- well, you probably won’t want to try this because a broken $10 puzzle is still better than a broken $150 game system. Created by Sinasquax, Mix The Cube! takes that square-spinning puzzle to a whole ‘nother level with a feature set [...]

November 27, 2007

Hurry up dude, boss is coming in…

Thank you, marketing department for Westwood College, for providing us with hilarious source material to work with. Because without it, people wouldn’t be making gems like this one (This is probably NSFW…you have been warned!)

Can you believe they get jobs doing this?

November 27, 2007

The .obj file format, demystified

If you have ever thought of doing any 3D games programming, your first thought might be how the graphics are done. From the highly polished Final Fantasy games, to the abstract look of Geometry Wars, the answer varies. But more often than not, you would need to use visual assets that were made with other [...]

November 23, 2007

What happened here, Epic?

Time to break from my development run for a bit.

Unreal Tournament has been out for 3 days now, enough time to savor in some good sales of an anticipated game. Let’s put aside the fact that busiest shopping day is among us…these stats were even worse a day ago. The game has been well-received from [...]

November 22, 2007

Wanted: A Good Mapmaker

No, I’m not making a post about looking for good game mapping talent (though that wouldn’t hurt), but what I am talking about is the need for a way to make maps for my upcoming quick reflexy action-puzzler. My game has finally come this far to crave this need. So it’s time to do some [...]